2013年11月28日 星期四

week 9. interaction design methods






Interaction design methods from Timo Arnall

  1. Gaver, Bill and John Bowers. 2012. “Annotated Portfolios”. Interactions 19 (4): 40-49 
  2. Löwgren, Jonas. 2013. “Annotated Portfolios and Other Forms of Intermediate Level Knowledge”. Interactions 20 (1): 30-34 



Annotated Practice on Design Fiction Awards 2012

"Future Fictional Persona" present and discussion

Reference:
http://informationdesign2012.blogspot.tw/2013/11/week-9-annotated-portfolio-review-and.html

EX 6:
Propose Mixed design research methods
Develop "Probe Pack", "Probing Activity", for future Documenting with photos, and films.
Deadline: 2013/12/13

do the probing with different geographic locations.
you might divide Taipei into 2 or more zone for probing.

Deadline: 2013/12/20


2013年11月21日 星期四

week 8. near future design

http://www.artisopensource.net/2013/10/28/near-future-design-the-perception-of-a-new-possible-and-a-new-role-for-design/



"This is what we have defined as Near Future Design.
A performative dimension in which the observation of the state of the arts and technologies meets anthropological and ethnographical observation."
"
  • The Design Fictions
    • Simulacra
    • Transmedia Narratives "
    • the output of the Design Fiction phase, thus, is constituted by a set of Transmedia Narratives implementing the simulacrum for the story;
    • the Transmedia Narrative is a multi-modal storytelling technique which is able to move and combine the effects of multiple media, from physical objects, to websites, urban interventions and more."

"If, as suggested by Baudrillard, we were to simulate as closely as possible a fake holdup, we just would not be able to do it, because the people and, in general, the “machine”, the process through which people constantly interpret the reality they have around themwould not be able to distinguish the signals of what is real and fake/simulated."

Transmedia Narratives

a transmedia story represents the integration of entertainment experiences across a range of different media platforms
Henry Jenkins, 2007
http://ktismatics.wordpress.com/2006/10/03/the-divine-irreference-of-images/


CASE STUDY:
http://postscapes.com/awards/category/design-fiction

EX5:
  選以上連結中的一件設計物, 並且找出它的過去, 與未來.
  以"未來考古學" 的方式呈現同一個 event 的三個設計物.
 
  形式:  postcards, booklets in Exhibition, Sketches for future artifacts.
  Deadline: 2013/12/6


READINGS:

尚.布希亞

The language of new media

2013年11月18日 星期一

對比__人造XX


在現代社會裡,充斥著不真實的實體


人造林,砍掉原有的樹,卻見造假林



人造動物,想要觸碰卻又害怕真實



人造樹,面對大自然給的能源,我們更相信自己建造的能源


2013年11月14日 星期四

week 7. design probes into future

smart things by M. Kuniavsky


Chapter 14. Observation and Ideation


A bAsic observAtion method



1. Define the scope of the observation
2. Pick an audience
3. Observe for an extended period
4. Document observations
5. Interview representatives
6. Organize observations
7. Identify patterns
8. make recommendations





SPECIFIC METHODS:

14.1.2.1 digital ethnography and Public Photos






14.1.2.2 diary studies
14.1.2.3 design Probes
           Cultural Probes
           Technology Probes







14.2 iDeatiOn

     IDEO methods cards
     IDEO methods cards app
 
     www.interactioncards.org


14.2.2 new ideAtion tools
14.2.2.1 crowdsourcing


1. Invite people to generate ideas using a fixed set of criteria.
2. generate hundreds or thousands of ideas.
3. Invite other people to evaluate the quality of the ideas generated by the people in the first
group. Use multiple people to evaluate each idea (or set of ideas) and average the results.
4. Use the highest rated ideas as seeds for further ideation in-house.

14.2.2.2 bodystorming






Interaction design methods from Timo Arnall

http://www.todayandtomorrow.net/2009/08/20/philips-food-design-probes/

EX 4. A response to Week 6 message.
1. prepare a letter
2. prepare your probing toolkit including:
    Personas
    Story elements
 3. create your report to the future