2018年12月25日 星期二

week 16. transmedia & near future design

http://www.artisopensource.net/2013/10/28/near-future-design-the-perception-of-a-new-possible-and-a-new-role-for-design/



"This is what we have defined as Near Future Design.
A performative dimension in which the observation of the state of the arts and technologies meets anthropological and ethnographical observation."
"
  • The Design Fictions
    • Simulacra
    • Transmedia Narratives "
    • the output of the Design Fiction phase, thus, is constituted by a set of Transmedia Narratives implementing the simulacrum for the story;
    • the Transmedia Narrative is a multi-modal storytelling technique which is able to move and combine the effects of multiple media, from physical objects, to websites, urban interventions and more."

"If, as suggested by Baudrillard, we were to simulate as closely as possible a fake holdup, we just would not be able to do it, because the people and, in general, the “machine”, the process through which people constantly interpret the reality they have around themwould not be able to distinguish the signals of what is real and fake/simulated."

Transmedia Narratives

a transmedia story represents the integration of entertainment experiences across a range of different media platforms
Henry Jenkins, 2007

2018年12月18日 星期二

week 15. what-if and world-building


1. Students present "writing" phase

2. Introducing TTTE (Temporal-Technological Thought Experiment) framework


(past-,      present-,  future-)    technology X (past-, present-,  future-)     world

Past     World (Past-Directed)
Present    World (Present-Directed)
Future      World (Future-Directed)
Past     Technology
Technology in     History
Alternative    technological heritage   (Present-Directed      Forecasting)
Futuristic Speculation  on      technological      heritage
Present      Technology
Present     Artifacts in    Past (Hindcasting)
Present facts
Invariant  Artifacts   in Future (Prediction,   Forecasting)
Future      Technology
Futuristic Artifacts   in   Past (Counterfactual)
Futuristic Artifacts in    lived      reality
(Prefactual,   Present-Directed     
Hindcasting)
Futuristic Artifacts   in   Future (Design     Fictions)


Rererence: Yeates, L.B., Thought Experimentation: A Cognitive Approach

3.

Project (step 3): what-if and world building
1. define your counterfactual logic (what-if statements), one or more
2. build your own micro-possible-world, and possible objects (both archaeological and speculative)
upload to google drive on Jan. 2nd. 2019.


Final Project Demo:  (Jan. 9th, 2019)
Report format: 2019 ACM DIS pictorial form, (submit to DIS before Jan. 18th)
Exhibitions: fictional archaeology (ready-made modification) and counterfactual artifacts (new made)
transmedia narratives: documents, photos, videos, sounds, notes, artifacts, posters...





2018年12月11日 星期二

week 14. material speculation

1. Students present speculative design cases
2. Paper reading: Material Speculation (AA'15)

Questions:
  1. What are counterfactual artifacts?
       (containing an 'if'- clause that is contrary to fact)
      nonfunctional prototypes, storytelling props, fictional objects
  2. What is Possible World Theory?


Project (step 2) Writing phase of your narratives: (in group)
1. Define anchoring events, write mini-scenarios according to your project step 1.
2. The documentation may include collective writings, photos, drawings, music, postcards recordings, props,  3. Link the personal, emotional stories to possible worlds 
see  The poetics of design fiction for reference

Create your own writing style and documentation formats.
You may also include thing-centered narratives.

  
Presentation: Dec. 19, 2018. upload to course folders on google drive