2023年3月25日 星期六

week 6. fictional soundscape & sonic possible worlds

[Tutorial]
    Introducing ChatGPT as an AI tool for narrative making
    Using Text-to-Speech software to create narrative voices
    Making Layered sounds as fictional soundscape
   


Ekkomaten—exploring the echo as a design fiction concept

Sonic Possible Worlds by salomé voegelin






BBC Radio Afternoon Drama - Forever Mankind



Moon graffiti by Near Future Lab (Counterfactual thought experiment)



The truth podcast: Moon Graffiti, 2011/2/11
http://www.thetruthpodcast.com/story/2015/10/15/moon-graffiti

Feature Lab:
  Near Future Lab
  Blog

非洲太空計畫


Once Upon a Future - IoX project

different layers of sounds in science fiction movie


https://www.youtube.com/watch?v=-fu7jN2_2pE

https://www.youtube.com/watch?v=u9L0pord5jE



 
  Science fiction radio play by BBC




Frozen in Time A BBC Radio Sci Fi Drama



SCIFI Channel: DUST

https://www.youtube.com/watch?v=an6DRN4flZM

https://www.youtube.com/watch?v=EgQisaKqcHc


Confabulation/Speculation/Reminiscence ?

中文科幻廣播劇:
https://www.youtube.com/watch?v=V1TUcVGSLWg




Imagine you are a future anthropologist, record soundscape of Taipei:
record the following 4 types of sound

1. Ambient sound
2. Foreground sound (music, movie themes...)
3. human voice, conversation, news report, TV talk show...
4. sound clips from science fiction films

possible worlds interactive short film: Possibilia

2023年3月19日 星期日

week 5. entangled narratives with possible worlds (EX4)(Project1)

1. what is "narrative" in science fiction?
2. what is "entangled narrative" within possible worlds and actual world
3. What is "counterfactual narratives" ?
[reading]: 可能世界理論.pdf  part III
[reading]: 敘事學與時間架構.pdf
[reading]: 時間架構句型總表.pptx

Markussen & Knutz (2013) Design fiction 時間架構圖:



DEMO:
   電力藍風暴展示 Embodied soundscape of sonic possible worlds

敘事練習 
EX4: (deadline 3/27)
1. 選定一段科幻小說(代表未來可能世界)、一段懷舊小說(代表過去可能世界)、一段日常生活紀錄(代表現在真實世界)
2. 依照[時間架構句型總表.pptx]的時空模型,創作至少五種敘事,並畫出時空敘事架構圖。

Project 1 Soundscape Fiction: (Deadline 4/10)
AI 輔助敘事
1. 使EX1日常錄音與時空架構
2. 與 ChatGPT 共同完成敘事
3. 兩人一組,為對方完成3種錄音,為自己完成2種錄音

[ChatGPT] 關鍵字,敘事引導,範例介紹,(next week 波波助教)



上傳到Google drive (公布於 FB 課程社團)

參考:
Thomas Markussen and Eva Knutz. 2013. The poetics of design fiction. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI '13). ACM, New York, NY, USA, 231-240.

2023年3月11日 星期六

week 4. aesthetics of speculation (EX3)

1. students present EX2: 可能世界考古學(AI generated Counterfactual historic things)
    (After "introduction to aesthetics of speculation", using qualities of speculation to annotate images, then constructing ones own aesthetics of speculation)


2. Introduction to Aesthetics

https://en.wikipedia.org/wiki/Aesthetics


Questions:
What is "speculation"? What is speculative design? What is aesthetics of speculation?

naive realism 素樸實在論.  modal realism (MR) 模態實在論, possiblist realism 可能主義實在論, speculative realism (SR) 推測實在論

pragmatist aesthetics 實用主義美學 (Dewey), speculative aesthetics 推測美學


學生報告分享 (3/20):
用一張照片(拍攝或AI 生成均可),詮釋"神經喚術士"第一、二章的一個情境,(可以搭配書中句子)




EX3 學生報告 (2023/3/27):
speculative aesthetics around the life world:
觀察生活周遭, 拍照片表達奇異的推測美感(aesthetics of speculation)、技術詩意(techno-poetic)、類平行世界、almost impossible reality。

Deadline: 2023/3/27

上傳至雲端硬碟,並印出兩張與同學交換。

  
  參考: Lynne Cohen, Lucinda Devlin, Mike Mandel and Larry Sultan


Lars Tunbjörk’s Alien at the Office (2004)   (mundane spaces that seem extraordinary. Yet these alien spaces are where many people spend their working lives)


Lucinda Devlin's photos:
http://www.lucindadevlin.com/

Lynne Cohen's artworks:
http://www.lynne-cohen.com/
Lynne Cohen’s Occupied Territory (1987)


Taryn Simon’s An American Index of the Modern and Unfamiliar9 (2007)

Richard Ross’s Architecture of Authority10 (2007)


(The above three examples reveal spaces that we know must exist but have no idea how they look. They have a harsh, inhuman quality, stripped down to the absolute essentials, emphasizing their purpose.



Lucinda Devlin’s The Omega Suites (1991–1998)  provides glimpses into extreme
but ghoulish spaces—execution chambers, the places where the state, on its
citizens’ behalf, takes people’s lives. They are clinical, easy-to-maintain,
brutally engineered environments designed to achieve one purpose—the
humane killing of human beings. They include safety measures, provision for
last-minute retrieval, and the need for the event to be witnessed.


Larry Sultan's Untitled Evidence:
http://larrysultan.com/gallery/evidence/ : gathered images from the archives of research centers,
laboratories, test sites, and industrial facilities, presented without captions
or other information. They compel us to interpret what is going on, to project
stories and meanings onto them, illustrating that even objective records are
rarely neutral.

For us, these are the proto-images for an aesthetics of speculation. They
suggest a techno-poetic landscape situated somewhere between what we are

and what we have the potential to become.





Questions:
What are the possible qualities of speculative aesthetics?  for example:
out-of-place,
out-of-time,
multiple possible worlds,
hidden truth,
object's viewpoint,
other unknown actor's viewpoint,
other species viewpoints
withdrawal,
resistance,
object's enjoyment (allure, emotion),
non-human (machine, AI)'s perspective,
strange object-to-object relationship,
unknown purpose
useless design
strange ritual
serious equipment for unknown tasks
formal spatial arrangement for unknown activities
deserted space for a specific task

...
Constructively identify at least 20 qualities by concluding classmates' sharing.


Example :


國家歌劇院的試作模型

Reading:
Speculative aesthetics

Speculative Aesthetics and Object-Oriented Inquiry (OOI),” by N. Katherine Hayles 

 Graham Harman: “Aesthetics as First Philosophy"
 p. 159:

The essential move here is to identify aesthetics with “enjoyment” (Levinas’s term) or “allure” (Harman’s) so that the sensual qualities of objects in which other objects “bathe” is understood as an essentially aesthetic response. Thus aesthetics is generalised so that it applies not only to humans but to all objects, including inanimate ones.

p. 167:


Following Harman, Bogost accepts that “all objects recede interminably (沒完沒了的) into themselves,” which implies that putting things “at the center of a new metaphysics also requires us to admit that they do not exist just for us.”
p. 168:

"we never understand the alien experience, we only ever reach for it metaphorically.”
p. 169:
"Where I begin to depart from Bogost and Harman is on the issue of how objects manifest themselves. Whereas they emphasise an object’s allure, the attraction it emanates for other objects, more important in my experience is the resistance objects offer to human manipulation and understanding"
"The difference between resistance and acquiescence is that acquiescence is always metaphoric, whereas resistance is decisive: “Whatever I am, I’m not that,” an object can respond to human probing."
 p. 178.
"I ended by arguing that the way to escape anthropocentrism is precisely through an imaginative projection into the worldviews of other objects and beings, based on evidence about their ways of being in the world,"


2023年3月3日 星期五

week 3. possible world theory (EX2)

中文計劃書資料: 可能世界簡介和聲音可能世界
1. 基本理論 
    (1)虛構的再中心化 (fictional recentering): 
        Ryan 認為,將自己定位於虛構文本所指示的世界,並視之為現實世界的現象,
        稱為「虛構的再中心化」(fictional recentering)。
        劉易斯對真實世界(AW),採取的是指示性、參照式(referential)的立場,
        所謂現實(actual)即是「我」「敘事者」所指示的(indexical)世界,所參照到的世界。
        如此,所謂現實 (actual), 即是存在於「我」說話時所處的世界。

    (2) 可達性 (accessibility):
          根據克里普克的觀點,可能性(possibility)與可達性(accessibility)是同義的:
           如果一個世界對於我們的真實世界系統來說是可達的(accessible),
           那麼這個世界就是可能世界。

           Ryan (1991)提出文本現實世界(TAW)的九種類型的可達性:
                (1) 特徵一致性(identity of properties)
                (2) 配置一致性(identity of inventory)
                (3) 配置相容性(compatibility of inventory)
                (4) 年代相容性(chronological compatibility)
                (5) 物理相容性(physical compatibility)
                (6) 分類學相容性(taxonomic compatibility)
                (7) 邏輯相容性(logic compatibility)
                (8) 分析相容性(analytical compatibility)
                (9) 語言相容性(linguistic compatibility)
                
                討論: 
                    「真實非虛構文本」、「寫實小說」必須九項皆成立,
                    「歷史虛構小說」則(1)(2)不成立,其餘成立,
                       而「科幻小說」則通常(2)(4)(6)可以不成立

        (3) 敘事模型:
               「參照性/指示性解離」(referential divorce):
                    現實世界的「我」與重置(relocated)於文字世界中的「我」,
                    是開展可能世界敘事模型的基礎。
                       "虛構敘事溝通模型第一版,圖取自 (Ryan, 1991)"

            代替講者在可能世界中的敘事,可分兩種,
            一是非個人客觀敘事(通常是第三人稱),另一個是個人主觀敘事(通常是第一人稱)。
            聽者都必須假裝進入此可能世界聆聽代替講者的陳述。

            Design Referential World: 
            現實世界(AW)中的推測設計師D,
            扮演在可能世界中的代替設計者(substitute designer)D’,
            而現實世界的使用者,則扮演可能世界中的代替使用者U’,
            同時D’為U’的問題,提出設計物d。

            聽者(觀眾)並不進行扮演可能世界中的聽者,
            而是被邀請(主動或被動認同)成為該世界中的一員:

            虛構敘事溝通模型第二版,圖取自 (Ryan, 1991)

三條虛構的規則(fictional rules):
(1) 講者S 希望聽者H 假裝:敘事是「代替講者S’」說給「代替聽者H’」聽的。
(2) 講者S 希望聽者H 假設:「代替講者S’」與講者S 沒有對應關係。
(3) 講者S 希望聽者H 扮演:事實是發生在「文本所指涉世界」TRW 中。
虛構敘事溝通模型第三版,圖取自 (Ryan, 1991)

2.  推測設計研究文獻中的可能世界 (See the following quotes)
3.  Sonic possible world (討論如何延伸)



"Possible World" in speculative design literature:

1. The universe of possible worlds is constantly expanding and diversifying
thanks to the incessant world-constructing activity of human minds and
hands. Literary fiction is probably the most active experimental laboratory of the world-constructing enterprise. p. 69, SE


2. 
As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds,

“Our actual world is surrounded by an infinity of other possible worlds.” p. 70, SE

3. Make-believe theory, make-believe play

4. 
Although rarely discussed in design beyond the construction of
brand worlds and corporate future technology videos, there is a rich
body of theoretical work in other fields dealing with the idea of fictional
worlds. Probably the most abstract discussion is in philosophy where
differences between the many shades of real, fictional, possible, actual,
unreal, and imaginary are teased out. In social and political science the
focus is on modeling reality; in literary theory it is on the semantics of
the real and nonreal; in fine art, make-believe theory and fiction; in
game design, literal world creation; and even in science there are many
rich strands of discourse around fictionalism, useful fictions, model
organisms, and multiverses. For us, the key distinction is between
actual and fictional. Actual is part of the world we occupy whereas
fictional is not. p. 70, SE

5.
Speculating is based on imagination, the ability to literally (如實地) imagine

other worlds and alternatives.

6.
Possible worlds is a philosophical concept developed in the
latter twentieth century by the analytical school, including
philosophers Saul Kripke and David Lewis [34, 48] and
was later adopted by literary theorists [cf. 38, 22, 45].
Philosophically, possible worlds is an approach to the
problem of counterfactual statements in modal logic. For
example, Kripke asks what is the truth condition of the
statement that Sherlock Holmes “does not exist, but in other
states of affairs he would have existed” [31]; or this
counterfactual statement by Ryan [48], “if a couple hundred
more Florida voters had voted for Gore in 2000, the Iraq
war would not have happened.” In modal logic, the
question is how is each of these counterfactual statements
interpreted to be true or false. The philosopher David Lewis
who bridged analytical philosophy to literary theory [32]
offered the position that propositions like counterfactual
statements can be seen to be either true or false dependent
on in which worlds the statement is true and which worlds

the statement is false [34]. p. 100, MS



7.
A counterfactual is a virtual or
tangible artifact or system in design and HCI rather than
statement or text. Hence we refer to it as a counterfactual
artifact. The notion of an actual counterfactual is a
departure from Lewis’ criterion that possible worlds have
no spatial or temporal connections to the actual world—
they are remote. Yet, here we view this departure more
advantageously than negatively. p. 101, MS

8. There is a productive and creative space at the boundary

between the actual and possible worlds, or the real and the
fictional. There are many examples from fiction in literary
texts, theatre or film where authors intentionally blur the
distinction between actual and possible worlds for its
creative possibilities. p. 101, MS

9. 
In these cases, interactivity is the
counterfactual action that crosses the divide: fictional
characters are not supposed to interact with actual people or
in the actual world. In material speculation, it is making the
counterfactual into an actual artifact that crosses the divide
between the actual and possible worlds since, as we
discussed earlier (see Possible worlds theory),
counterfactuals are not supposed to exist in the same time
or place as the actual world. p. 101, MS

10.
In material speculation we can see the counterfactual
artifact as embodied propositions similar to propositions in
counterfactual statements in analytical philosophy. It is
helpful to think of the counterfactual artifacts as being
if…then statements as we discussed earlier (see Possible
worlds theory). In this sense, the counterfactual artifacts
trigger possible world reasoning that extends beyond them.
In other words, the possible world or fictional account is
not embodied fully in the counterfactual artifact rather it is
generated by interactors in the encounter or experience of
the counterfactual artifact. It is not a limitation that the
counterfactual artifact is of our actual world, rather it is this
very actuality that provokes or catalyzes speculation by
being at the boundary of the actual and the possible. p. 101, MS


EX2: 可能世界考古學(3/13)
1. 選定一個過去的時代、歷史事件、設計風格、生活型態、老物件...
     (eg. 1980 台北中華商場、1950年代九份、民國初年上海,柯達底片時期相機、打字機,...)
2. 生成 counterfactual artifacts, 充滿 speculative aesthetics 品質
3. 使用AI圖像生成工具 (例如,Midjourney, StableDiffusion)



參考書目:
1. (SE) Speculative Everything
Dunne & Raby, 2013
2.