2021年9月25日 星期六

week 1. introduction (Possible World Theory)

參考書單:

Part I. Possible Worlds & Speculation

愛因斯坦的夢  艾倫.萊特曼 ( Alan Lightman)

Part II. Entangled HCI

神經喚術士  威廉‧吉布森
天橋上的魔術師 吳明益

Part III. Speculative Design

推測設計 安東尼.鄧恩菲歐娜.拉比  



Possible World Theory (可能世界理論) (see my proposal MOST2018 on google cloud)
1. 哲學 (模態邏輯)
2. 物理 (多重宇宙)
3. 敘事 (科幻小說)

薛丁格的貓









Project I. Soundscape Fiction (11/8) 30%
Project II. Neuromancer Entanglement (12/20)30%
Project III. Speculative Design (1/10) 40%

指定閱讀: 
1. 神經喚術士第一,二章
2. 天橋上的魔術師 (書本或影片均可)

EX1: 物件故事 (deadline 10/11)
1. 完成五件物件的故事
2. 其中兩件為指定物件 (杯子,書櫃(書架)款式不拘,另外三件自由選擇
3. 為每個物件拍攝一張照片,包含 [物件名稱] 、[物件動作]、[物件聲音],以及,寫作100字以上物件故事,題材不拘
4. 以 google doc 或  google slide 格式,上傳到指定的雲端資料夾

2020年6月9日 星期二

week 14. Entanglement in HCI

Students present project proposals.


1. Entanglement HCI The Next Wave? (2019 TOCHI)

纏結理論: "...what Orlikowski [2010] called entanglement theories which, despite their
heterogeneity, have in common that they acknowledge the intimate inter-dependencies within
socio-material (and consequently, socio-technical) arrangements and that consequently any
attempt to study humans or technology in separation is necessarily flawed."

人與物從一開始就本體上不可分割: "To this end, these
theories all make a radical proposition: humans and things are ‘ontologically inseparable from
the start’ [Introna 2014]."

超越現代性中的社會/自然, 文化/物質二元論: "...a socio-material world that
moves beyond the socio-natural and cultural-material dualisms that have characterised modernity."

HCI 傳統: 主動的人類心智,控制被動的物質世界

海德格的親在,克服心身二元論,..."體現"(embodiment)成為第三派典的中心: "Heidegger’s
phenomenology sought to overcome this mind-body dualism by moving to a notion of ‘Dasein’
that required an embodied mind to be present in the world [Heidegger 1967]. This embodiment
became central to third wave HCI [Dourish 2001], ..."

纏結理論更進一步追問能動性的所在之處,追問工具對人所做的積極貢獻:  "Entanglement theories take this line of thought one step further by questioning the locus of agency, asking which active contributions tools make to
what humans do."

事物作為社會行動者,知識並非來自客觀實在,亦非來自語言和社會領域,而是共創於物質性論述的產製: "...entanglement theories seek to reframe the problem by making things social actors, i.e., knowledge neither stems from an objective, inanimate reality, nor is entirely fabricated in the social realm or language, but describes a reality that is co-constituted in materially discursive productions."

人與機器的親密纏結,形塑了我們在世界的樣貌: "All of these different relationships, however, point to the intimate entanglement between humans and machines and that there is no human experience that is not
mediated through some kind of technology and this shapes who we are in the world."

OOO, 物的在世經驗: "Bogost [2012] and Hayles [2014] take this decentreing literally and seek to explore how objects perceive the world. OOO seeks to emphasise the difference between the human-centric notion of knowing about an object and the object-centric notion of being an object. Through what Hayles [2014] calls Object-Oriented Inquiry, we are invited to speculate about the phenomenological experiences of objects being in the world."

Interview with Things, Botanic Printers

作者只在OOO所展示的方法論上有共鳴,但本體論上非常懷疑: "So, while I will draw methodologically on the modes of speculation that OOO puts forward, I am more sceptical about its ontological position."

能動實在論,基於波爾的哲學,一種操演性的後人類本體論: "In ‘Meeting the Universe Halfway’ Barad [2007], a theoretical physicist and feminist theorist, develops Agential Realism as a performative and posthumanist ontology on the back of Niels Bohr’s philosophy-physics"

操演性:被產製為論述現象之前,事物並不存在: "and turns to performativity, i.e., the idea that nothing exists before it is produced as a discursive phenomenon."

OOO事物有獨立的存在,能動實在論(AR)只在論述實踐中事物才存在: "As such, Barad argues the exact opposite to OOO, where things exist independent of their relations, while in Agential Realism things are only coming into existence through discursive practices."

ENTANGLEMENT HCI: 人與工具互相定義,共同進化: "Humans and their tools mutually define themselves and co-evolve over time."

我們不是設計電腦或互動,而是制定現象的配置: "First, we are not designing computers,
nor can we design interactions. What we seem to be doing is creating configurations that
enact certain phenomena."

配置:人與非人行動者內在互動的混合網絡: "Configurations are hybrid networks
in which human and non-human actors intra-act."

人 social construct並沒有那麼偉大
"Naive realism falls short in very much the same ways: the material world is rendered the only reality that matters—and it is entirely passive and detached from the human activities that are used to inquire into the qualities of the real world. Within a relational and performative ontology, the dichotomy between social construction and independent reality is resolved: non-human and human actors enact (construct) reality, i.e., nothing is social (or everything) and nothing is independent."

衍射,diffraction: "Barad [2007] argues for diffraction as a knowledge production method that is much more attuned to performativity, as it attends to the differences, relationalities and the uncertainties in the differential becoming of things."

倫理-本體-認識一體:"So, every intra-action in assemblages of human and non-human actors not only draws ontological boundaries and determines ways of knowing, it also is an ethical encounter."

透過連續的邊界創造與親密的纏結,發現人與事物間的移動的本體本質: "The continuous boundary making and intimate entanglement in intra-action further shifts our attention from impact to the shifting ontological nature of humans and things."

"I want to argue to abandon user-centred design. Not because humans do not matter, quite to the contrary: to shape who we want to be in this world, we should be designing meaningful relations, not user experiences. Meaningful Design encompasses the political mattering of things through which we make sense of us in the world, going beyond what we experience, but who we want to be. This kind
of Dasein (being-in-the-world) could be interpreted as an ethical take on Heidegger’s philosophy..."

"I argue we need to evolve our PD practices and think of how we can create spaces and processes
that enable humans and non-humans to come together in the creative, political, controversial Participatory Speculation and mattering of future socio-technical configurations."


處境共同推測: situated experiential co-speculation

"I am suggesting to move from optimising user experience to designing meaningful relations that are enacted as part of our ongoing re-configuring the world."

2.

IoT Data in the Home: Observing Entanglements and Drawing New Encounters  (2020 CHI)


"...entanglements between home dwellers and their home data."

3. 

Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies

Real-Fictional Entanglements

"Rather than viewing science fiction as an external force that influences technological research and development, through design we highlight how the real and fictional are integrally connected and entangled. "

"By engaging in real-fictional entanglements, design fiction can be used generate design ideas that explore and reflect on futures which might otherwise go unnoticed. "

Final project requirement:
 Neuromancer X Everyday Entanglement

Demo & Exhibition
1. posters (any size)
2. Design fiction props (artifacts, newspapers, DMs, ..., any other kinds of format)
3. 10 mins presentation (using PPT or report in ACM format)

Report, photos (or trailers) :
2. ACM SIGCHI Extend Abstract (EA) format 6~10 pages
3. includes: Introduction, Background, Design research gaps, The Design, the deployment in contexts (real or fictional, simulated), Probing and Data collecting, Findings and Implications, Discussion, and Conclusion
4. photos include: mood boards, concept sketches, final props and visuals, speculative scenarios in Everyday contexts (home, street, office, city, ...)

Due date: 6/24, 2020
upload to google drive



2020年5月25日 星期一

week 13. introduction to entanglement HCI

1. students present (Neumancer texts + photos) entanglements
2.

Entanglement HCI The Next Wave? (2019 TOCHI)


3.
4.


7.

8. 
by Superflux


9.
by PSK Studio


Examples:
https://www.adsoftheworld.com/media/print/maximidia_vintage_twitter?fbclid=IwAR2PVhqHuLZPjkVhnWNwR-LodyK0GGffRqP-4XKvQi39K4aTwwP5-iz70qY

https://shenglam.artstation.com/projects/zADNeZ?fbclid=IwAR1qklifvUkirtWfGeXfuZsBceZJQ4SSWMPH1DN5_TYFTxmXf-U7XssbQEQ

https://www.invaluable.com/blog/vintage-ads/?fbclid=IwAR2ba3PEB2VtKLmU6N5LOhVfcIWLwM5qhdlMk9DoEOpCFKIX5xtnbc1lMiU

https://www.behance.net/gallery/52646779/Social-Decay?fbclid=IwAR3BaxurEUbbsSOtpujpkLv4Ng1DmU9JW59oV71kWZJbsgzMUS6kw2Iiq10

https://www.yankodesign.com/2018/11/01/todays-technology-in-yesterdays-avatars/?fbclid=IwAR31u427M4uBdr0St5SHeK-OWGbEBifSA-IYjTrAwS1j0cJSKcPtDZwQK_E



Neuromancer-Entanglement Project proposal:
1. find brands, products, devices, et al. in Neuromancer
2. find everyday objects (or create new models) and make speculative entanglement with items in 1.
3. Cite texts,  micro-scenarios, in Neuromancer
4. Plan time-space narratives for exhibition

Due date: June 10th, 2020

2020年5月18日 星期一

week 12. Neuromancer Photo+Text workshop

workshop : neuromancer texts cards + personal photos

Project 2. Entanglement of Sci-fi & everyday
1. work out at least 3 photos with meaningful Neuromancer texts
2. For each photo+text, complete a short story telling (for example, narratives from the future, the poetics of design fiction)
3. upload 3 short fictions to Google drive (deadline: 5/27, 2020)

2020年5月11日 星期一

week 11. experiential speculation & narrative from future

Experience sharing: Daily photos with Neuromancer texts

Experiential speculation v.s. Conceptual speculation



Stuart Candy and Jake Dunagan. 2017. Designing an experiential scenario: The People Who Vanished. Futures 86: 136–153.


v.s. 

UMK by Dunne

來自後攻殼動隊時代的一封信

1. 未來與現在的人物關係描述
2. 錨點事件 (anchor event) 引入情境
3. what-if 規則造成的後果與危機
4. 解除危機的邀請與行動開展的召喚



Paper reading:
The poetics of design fictions
(the narrative diagram)

Extrapolation Diagram, by Chris Woebken (via About - The Extrapolation Factory)


PPPP by Dunne & Raby


                                     http://speculative.hr/en/category/works-en/
















Questions:
1. What is the possible narrative scheme? Illustrate it with diagram (分組討論)
2. What are the anchors? objects, human, place, legend, or ritual?

Practice: a letter from future

Compose a letter from future where the anchor event has just happened.
This letter should sensitize the relationship between future and the present, inspire how to conduct a design research, and fictionize your roles and worlds.


2020年5月5日 星期二

week 10. material speculation

1. Students practice transforming everyday objects into speculative artifacts in Neuromancer
  (1) identify the possible object in the Neuromancer fiction
  (2) apply one quality of speculative aesthetics to the object (remove details, reduce colors, simplify shapes, blur functions, ...) to get close to the fictional artifacts.
  (3) sketch the fictional artifact
  (4) name it and cite the texts in the book




William Gibson's Neuromancer: Concept Art

2. Paper reading: Material Speculation (AA'15)
3. Rung-Huei Liang. 2013. Pragmatist Poetics in Interaction Design. (IASDR 2013)


"Bachelard sets material imagination apart from formal imagination [2]. Rather than being conceived intellectually in formal imagination, material imagination is an idea that comes from contact with nature material, such as water and fire." p. 2524

Questions:
  1. What are counterfactual artifacts?
       (containing an 'if'- clause that is contrary to fact)
      nonfunctional prototypes, storytelling props, fictional objects
  2. What is Possible World Theory?
  3. What is pragmatist speculation?
  4. What is formal speculation v.s. material speculation?


This weekend:
  upload at least 5 everyday photos (in FB, IG, Flickr,...) to the google drive for workshop preparation.
Deadline: 2020, 5, 10. 23:59