A letter from an alumni recalling this course ten years before. (show thanks and respects)
What if we receive a letter from a student ten years later to remember the class now?
other Neuromancer related objects and scenarios:
William Gibson's Neuromancer: Concept Art
2. Paper reading: Material Speculation (AA'15)
3. Rung-Huei Liang. 2013. Pragmatist Poetics in Interaction Design. (IASDR 2013)
"Bachelard sets material imagination apart from formal imagination [2]. Rather than being conceived intellectually in formal imagination, material imagination is an idea that comes from contact with nature material, such as water and fire." p. 2524
4. Morse Things: A Design Inquiry into the Gap Between Things and Us
5. Olly Radio by Odom https://dl.acm.org/doi/10.1145/3290605.3300264
4
Questions:
1. What are counterfactual artifacts?
(containing an 'if'- clause that is contrary to fact)
nonfunctional prototypes, storytelling props, fictional objects
2. What is Possible World Theory?
3. What is pragmatist speculation?
4. What is formal speculation v.s. material speculation?
3. What is pragmatist speculation?
4. What is formal speculation v.s. material speculation?
Final Project: (proposal 5/4)
Design Fiction with AI
team-work or individual
At least 3 ideas and the possible forms of design fiction for final project
物質推測:作為批判性探究的真實人造物》(Material Speculation: Actual Artifacts for Critical Inquiry)主要建立在物質推測(Material Speculation)這一核心理論架構上,並整合了文學、哲學與設計研究的多項理論。以下是論文中的主要理論及其概念解釋與引用:
1. 物質推測 (Material Speculation)
- 這是作者提出的核心框架,主張利用實際存在於日常生活(而非僅存在於故事或畫廊)且具備功能的人造物,作為引發批判性思考與探究的現場。它強調透過與物件的「共存」與「生活體驗」來產生知識。
- 利用日常生活中實際且具備場域性的設計人造物,作為批判性探究的地點。
- We propose a complementary concept – material speculation – that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry.
2. 可能世界理論 (Possible Worlds Theory)
- 該理論認為現實是由我們所能想像的一切組成的,包含「現實世界」(Actual World)與多個「可能世界」(Possible Worlds)。在設計中,人造物可以被視為連接這兩個世界的橋樑。
- 專有名詞:指標性 (Indexical)。指「現實」一詞僅代表居住者所處的世界,每個世界都有其內部邏輯。
- 可能世界理論依賴於這樣一個理想,即現實是由我們所能想像的一切組成的,它由「現實世界」和所有「可能世界」組成。
- Possible worlds theory relies upon the ideal that reality is comprised of all that we can imagine and that it is composed of the “actual world” and all “possible worlds”.
3. 反事實與反事實人造物 (Counterfactuals & Counterfactual Artifacts)
- 「反事實」是指與現實世界邏輯相矛盾的命題(如:若某事沒發生)。作者將此概念物質化為「反事實人造物」,即在現實中運作但邏輯上卻屬於另一個世界的物件。它們被視為「產生可能世界的機器」。
- 反事實是可能世界理論的核心。憑藉著與一個世界相矛盾的特性……它們引發並開啟了另一個可能世界。
- Counterfactuals are central to the theory of possible worlds. By virtue of contradicting one world... they elicit and open up another possible world.
4. 最小偏離原則 (Principle of Minimal Departure)
- 由 Marie-Laure Ryan 提出。指人們在面對虛構或可能世界時,除非被明確告知某處不同,否則會自動假設該世界與現實世界儘量一致。這讓設計師能精準設定「偏離點」來引發特定反思。
- 萊恩在她提出的最小偏離原則中提到了這種潛力,她主張在虛構的情況下,讀者會建構一個儘可能符合其現實世界的可能世界。
- Ryan referred to this potential in her principle of minimal departure in which she argues that in the case of fiction a reader construes a possible world to conform as much as possible to his or her actual world.
5. 本體論視角 (Ontological Perspective)
- 當人們遇到反事實人造物時,會被迫採取新的視角去推理:「這個物件存在的條件是什麼?」。這種推理會從物件本身延伸到其背後的社會、政治、道德與基礎設施條件。
- 一個真實的反事實人造物不僅開啟了對物件本身的推測,也開啟了對其存在條件的推測……包括系統、基礎設施、行為、意識形態、政治、經濟和道德層面。
- An actual counterfactual artifact not only opens up speculation on the artifact but on its conditions as well... including the systemic, infrastructural, behavioral, ideological, political, economic, and moral.
6. 生活體驗與長期共存 (Lived Experience & Cohabitation)
- 物質推測強調探究必須發生在真實的居家生活中。透過長時間的共存(Cohabitation),使用者能產生比單純智力反思更深層、更多樣的可能性。
- 對於新生成的可能性之深度與品質而言,物質推測必須是一種生活體驗,而不僅僅是智力上的反思。
- It is important for the depth and quality of the emergent possibilities that material speculations be a lived experience rather than simply an intellectual reflection.
7. 物件知識 (Thing Knowledge)
- 引用自 Davis Baird。認為人造物本身可以承載知識,在我們能夠用語言理論化或推理之前,知識就已經體現在物件的物質形式中。
- 物件知識——人造物在我們有能力透過語言進行理論化或推理之前,就能夠體現並承載知識。
- thing knowledge—artifacts can embody and carry knowledge prior to our ability to theorize or reason through language.
Final Project: (proposal 5/4)
Design Fiction with AI
team-work or individual
At least 3 ideas and the possible forms of design fiction for final project


