2020年6月9日 星期二

week 14. Entanglement in HCI

Students present project proposals.

1. Entanglement HCI The Next Wave? (2019 TOCHI)

纏結理論: "...what Orlikowski [2010] called entanglement theories which, despite their
heterogeneity, have in common that they acknowledge the intimate inter-dependencies within
socio-material (and consequently, socio-technical) arrangements and that consequently any
attempt to study humans or technology in separation is necessarily flawed."

人與物從一開始就本體上不可分割: "To this end, these
theories all make a radical proposition: humans and things are ‘ontologically inseparable from
the start’ [Introna 2014]."

超越現代性中的社會/自然, 文化/物質二元論: "...a socio-material world that
moves beyond the socio-natural and cultural-material dualisms that have characterised modernity."

HCI 傳統: 主動的人類心智,控制被動的物質世界

海德格的親在,克服心身二元論,..."體現"(embodiment)成為第三派典的中心: "Heidegger’s
phenomenology sought to overcome this mind-body dualism by moving to a notion of ‘Dasein’
that required an embodied mind to be present in the world [Heidegger 1967]. This embodiment
became central to third wave HCI [Dourish 2001], ..."

纏結理論更進一步追問能動性的所在之處,追問工具對人所做的積極貢獻:  "Entanglement theories take this line of thought one step further by questioning the locus of agency, asking which active contributions tools make to
what humans do."

事物作為社會行動者,知識並非來自客觀實在,亦非來自語言和社會領域,而是共創於物質性論述的產製: "...entanglement theories seek to reframe the problem by making things social actors, i.e., knowledge neither stems from an objective, inanimate reality, nor is entirely fabricated in the social realm or language, but describes a reality that is co-constituted in materially discursive productions."

人與機器的親密纏結,形塑了我們在世界的樣貌: "All of these different relationships, however, point to the intimate entanglement between humans and machines and that there is no human experience that is not
mediated through some kind of technology and this shapes who we are in the world."

OOO, 物的在世經驗: "Bogost [2012] and Hayles [2014] take this decentreing literally and seek to explore how objects perceive the world. OOO seeks to emphasise the difference between the human-centric notion of knowing about an object and the object-centric notion of being an object. Through what Hayles [2014] calls Object-Oriented Inquiry, we are invited to speculate about the phenomenological experiences of objects being in the world."

Interview with Things, Botanic Printers

作者只在OOO所展示的方法論上有共鳴,但本體論上非常懷疑: "So, while I will draw methodologically on the modes of speculation that OOO puts forward, I am more sceptical about its ontological position."

能動實在論,基於波爾的哲學,一種操演性的後人類本體論: "In ‘Meeting the Universe Halfway’ Barad [2007], a theoretical physicist and feminist theorist, develops Agential Realism as a performative and posthumanist ontology on the back of Niels Bohr’s philosophy-physics"

操演性:被產製為論述現象之前,事物並不存在: "and turns to performativity, i.e., the idea that nothing exists before it is produced as a discursive phenomenon."

OOO事物有獨立的存在,能動實在論(AR)只在論述實踐中事物才存在: "As such, Barad argues the exact opposite to OOO, where things exist independent of their relations, while in Agential Realism things are only coming into existence through discursive practices."

ENTANGLEMENT HCI: 人與工具互相定義,共同進化: "Humans and their tools mutually define themselves and co-evolve over time."

我們不是設計電腦或互動,而是制定現象的配置: "First, we are not designing computers,
nor can we design interactions. What we seem to be doing is creating configurations that
enact certain phenomena."

配置:人與非人行動者內在互動的混合網絡: "Configurations are hybrid networks
in which human and non-human actors intra-act."

人 social construct並沒有那麼偉大
"Naive realism falls short in very much the same ways: the material world is rendered the only reality that matters—and it is entirely passive and detached from the human activities that are used to inquire into the qualities of the real world. Within a relational and performative ontology, the dichotomy between social construction and independent reality is resolved: non-human and human actors enact (construct) reality, i.e., nothing is social (or everything) and nothing is independent."

衍射,diffraction: "Barad [2007] argues for diffraction as a knowledge production method that is much more attuned to performativity, as it attends to the differences, relationalities and the uncertainties in the differential becoming of things."

倫理-本體-認識一體:"So, every intra-action in assemblages of human and non-human actors not only draws ontological boundaries and determines ways of knowing, it also is an ethical encounter."

透過連續的邊界創造與親密的纏結,發現人與事物間的移動的本體本質: "The continuous boundary making and intimate entanglement in intra-action further shifts our attention from impact to the shifting ontological nature of humans and things."

"I want to argue to abandon user-centred design. Not because humans do not matter, quite to the contrary: to shape who we want to be in this world, we should be designing meaningful relations, not user experiences. Meaningful Design encompasses the political mattering of things through which we make sense of us in the world, going beyond what we experience, but who we want to be. This kind
of Dasein (being-in-the-world) could be interpreted as an ethical take on Heidegger’s philosophy..."

"I argue we need to evolve our PD practices and think of how we can create spaces and processes
that enable humans and non-humans to come together in the creative, political, controversial Participatory Speculation and mattering of future socio-technical configurations."

處境共同推測: situated experiential co-speculation

"I am suggesting to move from optimising user experience to designing meaningful relations that are enacted as part of our ongoing re-configuring the world."


IoT Data in the Home: Observing Entanglements and Drawing New Encounters  (2020 CHI)

"...entanglements between home dwellers and their home data."


Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies

Real-Fictional Entanglements

"Rather than viewing science fiction as an external force that influences technological research and development, through design we highlight how the real and fictional are integrally connected and entangled. "

"By engaging in real-fictional entanglements, design fiction can be used generate design ideas that explore and reflect on futures which might otherwise go unnoticed. "

Final project requirement:
 Neuromancer X Everyday Entanglement

Demo & Exhibition
1. posters (any size)
2. Design fiction props (artifacts, newspapers, DMs, ..., any other kinds of format)
3. 10 mins presentation (using PPT or report in ACM format)

Report, photos (or trailers) :
2. ACM SIGCHI Extend Abstract (EA) format 6~10 pages
3. includes: Introduction, Background, Design research gaps, The Design, the deployment in contexts (real or fictional, simulated), Probing and Data collecting, Findings and Implications, Discussion, and Conclusion
4. photos include: mood boards, concept sketches, final props and visuals, speculative scenarios in Everyday contexts (home, street, office, city, ...)

Due date: 6/24, 2020
upload to google drive

2020年5月25日 星期一

week 13. introduction to entanglement HCI

1. students present (Neumancer texts + photos) entanglements

Entanglement HCI The Next Wave? (2019 TOCHI)



by Superflux

by PSK Studio






Neuromancer-Entanglement Project proposal:
1. find brands, products, devices, et al. in Neuromancer
2. find everyday objects (or create new models) and make speculative entanglement with items in 1.
3. Cite texts,  micro-scenarios, in Neuromancer
4. Plan time-space narratives for exhibition

Due date: June 10th, 2020

2020年5月18日 星期一

week 12. Neuromancer Photo+Text workshop

workshop : neuromancer texts cards + personal photos

Project 2. Entanglement of Sci-fi & everyday
1. work out at least 3 photos with meaningful Neuromancer texts
2. For each photo+text, complete a short story telling (for example, narratives from the future, the poetics of design fiction)
3. upload 3 short fictions to Google drive (deadline: 5/27, 2020)

2020年5月11日 星期一

week 11. experiential speculation & narrative from future

Experience sharing: Daily photos with Neuromancer texts

Experiential speculation v.s. Conceptual speculation

Stuart Candy and Jake Dunagan. 2017. Designing an experiential scenario: The People Who Vanished. Futures 86: 136–153.


UMK by Dunne


1. 未來與現在的人物關係描述
2. 錨點事件 (anchor event) 引入情境
3. what-if 規則造成的後果與危機
4. 解除危機的邀請與行動開展的召喚

Paper reading:
The poetics of design fictions
(the narrative diagram)

Extrapolation Diagram, by Chris Woebken (via About - The Extrapolation Factory)

PPPP by Dunne & Raby


1. What is the possible narrative scheme? Illustrate it with diagram (分組討論)
2. What are the anchors? objects, human, place, legend, or ritual?

Practice: a letter from future

Compose a letter from future where the anchor event has just happened.
This letter should sensitize the relationship between future and the present, inspire how to conduct a design research, and fictionize your roles and worlds.

2020年5月5日 星期二

week 10. material speculation

1. Students practice transforming everyday objects into speculative artifacts in Neuromancer
  (1) identify the possible object in the Neuromancer fiction
  (2) apply one quality of speculative aesthetics to the object (remove details, reduce colors, simplify shapes, blur functions, ...) to get close to the fictional artifacts.
  (3) sketch the fictional artifact
  (4) name it and cite the texts in the book

William Gibson's Neuromancer: Concept Art

2. Paper reading: Material Speculation (AA'15)
3. Rung-Huei Liang. 2013. Pragmatist Poetics in Interaction Design. (IASDR 2013)

"Bachelard sets material imagination apart from formal imagination [2]. Rather than being conceived intellectually in formal imagination, material imagination is an idea that comes from contact with nature material, such as water and fire." p. 2524

  1. What are counterfactual artifacts?
       (containing an 'if'- clause that is contrary to fact)
      nonfunctional prototypes, storytelling props, fictional objects
  2. What is Possible World Theory?
  3. What is pragmatist speculation?
  4. What is formal speculation v.s. material speculation?

This weekend:
  upload at least 5 everyday photos (in FB, IG, Flickr,...) to the google drive for workshop preparation.
Deadline: 2020, 5, 10. 23:59

2020年4月27日 星期一

week 9. thought experiments

1. Students share photos of speculative aesthetics
choose a speculative photo
   1. identify the multiple possible worlds (1) by the photographer (2) by the objects, (3) by the possible users, characters  
   2. give annotations to describe the qualities of speculative aesthetics

2. Thought experiments (Speculative Everything  一書的文字)

"One way this might be possible is to treat design speculations not as
narratives or coherent “worlds” but as thought experiments—constructions,
crafted from ideas expressed through design—that help us think about
difficult issues." p. 80. SE
"一個可行之道是不要把設計推測當成敘事或條理分明的「世界」看待,而要視為能幫助我們思考困難議題的思想實驗――用經由設計表達的構思,精心建造的物品。 " P. 105

"Thought experiments are usually done in fields
where it is possible to precisely define limits and rules, such as mathematics,
science (particularly physics), and philosophy (especially ethics) to test
ideas, refute theories, challenge limits, or explore possible implications.
They make full use of the imagination and are often beautiful designs in

"思想實驗通常是在有可能劃定界線和規則的領域進行,例如數學、科學(特別是物理學)和哲學(尤其是倫理學),來測試構思、駁斥理論、質疑限制或探究可能的後果。¹ 它們充分運用想像力,本身也常是美麗的設計。"

"One of our favorite forms of thought experiment uses reductio ad absurdum,
a type of logical argument in which one assumes a claim for the sake of
argument and derives an absurd or ridiculous outcome by taking it to its
extreme, concluding that the original claim must have been wrong because it
led to such an absurd result."

"我們最鍾意的一種思想實驗是採用歸謬法(reductio ad absurdum),在這種邏輯論證中,我們為便於討論,假設了某個主張,並將之推演到極致而導出荒謬的結果,進而斷定,既然原來的主張會產生如此荒謬的結果,它必是謬誤。" P. 107

"Another well-established form of thought experiment is the counterfactual. A
historical fact is changed to see what might have happened, if. . . . It is
sometimes used in history to understand the importance of key events and
their influence on how the world turned out."

"另一個已廣為接受的思想實驗形式是反事實(counterfactual):改變歷史事實來看看,假如……可能會發生什麼事。歷史學有時會運用這種實驗來了解關鍵事件的重要性,以及它們對世界如何演變的影響。" P. 107

"...we are
more interested in using props to transport viewers’ imagination into a
thought experiment, or what-if, and allow enough room for them to make
their own interpretations." p. 93, SE

"我們更有興趣利用道具來將觀者的想像力移轉到思想實驗,或「要是……會怎麼樣」,讓他們有足夠的空間做自己的詮釋。" P. 121

Generally speaking, there are seven types of thought experiments in which one reasons from causes to effects, or effects to causes. (wikipedia)


Prefactual (事前) (未來導向,事前推測)

Prefactual (before the fact) thought experiments — — speculate on possible future outcomes, given the present, and ask "What will be the outcome if event E occurs?"


Counterfactual (反事實) (過去導向,事前推測)

Counterfactual (contrary to established fact) thought experiments —  — speculate on the possible outcomes of a different past; and ask "What might have happened if A had happened instead of B?" 


Semifactual (半事實)  (過去導向,事前推測)

Semifactual thought experiments — — speculate on the extent to which things might have remained the same, despite there being a different past; and asks the question Even though X happened instead of E, would Y have still occurred? 


Prediction (預測) (未來導向,事前推測)

The activity of prediction attempts to project the circumstances of the present into the future.


Hindcasting (後報) (過去導向,事前推測)

The activity of hindcasting involves running a forecast model after an event has happened in order to test whether the model's simulation is valid.


Retrodiction (追溯) (過去導向,事後推測)

The activity of retrodiction (or postdiction) involves moving backwards in time, step-by-step, in as many stages as are considered necessary, from the present into the speculated past to establish the ultimate cause of a specific event (e.g., reverse engineeringand forensics).


Backcasting (未來回溯) (未來導向,事後推測)

he activity of backcasting —involves establishing the description of a very definite and very specific future situation. It then involves an imaginary moving backwards in time, step-by-step, in as many stages as are considered necessary, from the future to the present to reveal the mechanism through which that particular specified future could be attained from the present.

See Blade runner 2049 ->2048 nowhere to run -> 2036 Nexus Dawn -> Blackout 2022

Bladerunner (1982) 2019

Next week:
 Bring one artifact to classroom, related to Neuromancer Chap1 & 2, to do material speculation.