2021年10月31日 星期日

week 6. fictional soundscape & sonic possible worlds

Ekkomaten—exploring the echo as a design fiction concept

Sonic Possible Worlds by salomé voegelin






BBC Radio Afternoon Drama - Forever Mankind



Moon graffiti by Near Future Lab (Counterfactual thought experiment)



The truth podcast: Moon Graffiti, 2011/2/11
http://www.thetruthpodcast.com/story/2015/10/15/moon-graffiti

Feature Lab:
  Near Future Lab
  Blog

非洲太空計畫


Once Upon a Future - IoX project

different layers of sounds in science fiction movie


https://www.youtube.com/watch?v=-fu7jN2_2pE

https://www.youtube.com/watch?v=u9L0pord5jE



 
  Science fiction radio play by BBC




Frozen in Time A BBC Radio Sci Fi Drama



SCIFI Channel: DUST

https://www.youtube.com/watch?v=an6DRN4flZM

https://www.youtube.com/watch?v=EgQisaKqcHc


Confabulation/Speculation/Reminiscence ?

中文科幻廣播劇:
https://www.youtube.com/watch?v=V1TUcVGSLWg




Imagine you are a future anthropologist, record soundscape of Taipei:
record the following 4 types of sound

1. Ambient sound
2. Foreground sound (music, movie themes...)
3. human voice, conversation, news report, TV talk show...
4. sound clips from science fiction films

possible worlds interactive short film: Possibilia

2021年10月24日 星期日

week 5. narratives in possible worlds

1. student presentation (物件故事、小說閱讀分享)
2. what is "narrative" in science fiction?
3. What is "counterfactual narratives" ?
(reading: 可能世界理論.pdf  part III)
(reading: 敘事學與時間架構)

Markussen & Knutz (2013) Design fiction 時間架構圖:



DEMO:
   電力藍風暴展示 Embodied soundscape of sonic possible worlds

EX:
1. 選擇一個電影或小說,具有特殊的時間空間敘事架構 (例如,你的名字、明天的我要和昨天的你約會、觸不到的戀人、江之島三稜鏡、現在很想見你、回到未來、....)
2. 依照上圖的原則,畫出敘事架構圖。(世界,多重世界,自我,敘事者,自我複本,年代,時間幾何...)
3. 以自己的聲音,或同學的聲音,編輯一段聲景 (soundscape),.呈現fictional world, 可以包含音樂、環境音、日常物件聲,人聲...

FRAMEWORK:
  科技部 AW (actual world), FW (fictional world), NW (narrator's world) 架構圖

Deardline 11/15/2021 上課分享
上傳到Google drive (公布於 FB 課程社團)

參考:
Thomas Markussen and Eva Knutz. 2013. The poetics of design fiction. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI '13). ACM, New York, NY, USA, 231-240.

2021年10月17日 星期日

week 4. parallel universes

相較於哲學上對多重實在的形上學探討,物理學更聚焦在「真實世界」的多重性詮釋,即所謂的「平 行宇宙」(parallel universes)。Max Tegmark (2003)發表在美國科學人雜誌上的論文,提出平行宇宙的四 個層次的分類學:

Level 1:
形成我們所在的宇宙的組合方式必定發生過不只一 次,與我們自身相似的對應體(counterparts)必然存在於多重宇宙的某處。在某個與我們宇宙相近的複 本中,我們的對應體正經歷著另一個不一樣的命運。Tegmark 描述第一層次的平行宇宙有相同的物理 定律,但可能在初始值的設定上不同,例如,與我們最接近的複本中的我們的幽靈,已經經歷了 2022 年。



also see:
https://twinstrangers.net/

Level 2:
第二層的另類空間來自於宇宙大爆炸以來,空間的不規則的伸展,所形成的多重世界。根據 Tegmark 的說法,有些區域已經停止伸展並且形成泡泡,而當此泡泡爆炸,便形成新的第一層次多重宇宙。因 此,第二層次的宇宙來自於空間中的遞迴式嵌入(recursive embedding),而 Brian Greene 認為此種現象 是所謂的黑洞效應。...Tegmark 則 認爲 level 2 宇宙與 level 1 有相同的物理定律,但只是在常數和等式中代入不同的數字。

Level 4 第四層次的宇宙基來自於一個思想實驗(thought experiment):此類型宇宙的物理定律沒有絕對的必然 和我們所處的宇宙完全一樣。Tegmark 提問,一個遵循古典物理卻沒有量子效應的宇宙會如何? 時間 是離散(discrete)而非連續的宇宙會如何?Tegmark 建議 level 4 宇宙是所有數學可以描述的所有可能 世界,唯一的限制就是 level 4 宇宙不可違反數學邏輯。

Level 3 這個類型的平行宇宙就是發生在次原子層次最聲名狼藉的奇怪現象,使得物理學家做出平行宇宙的假 設。不同於 level 2 和 level 4(可能與目前的物理定律不同),level 3 對於量子現象之多重世界詮釋,並 未違反任何物理定律。次原子粒子的行為,例如電子,無法以絕對的確定性預測,僅可以機率描述, 但無法預測此機率的哪一部分被真實化(actualized),此機率以數學描述即是所謂粒子的波形函數(wave function of the particle),著名的薛丁格等式(Schrödinger equation)。量子力學的隨機函數,暗示了多重 可能世界:一個電子所有可能的位置和軌跡,只有一個會被實現,其他僅以可能的機率被理解。


哥本哈根詮釋
"哥本哈根詮釋(Copenhagen interpretation)是量子力學的一種詮釋。根據哥本哈根詮釋,在量子力學裏,量子系統的量子態,可以用波函數來描述,這是量子力學的一個關鍵特色,波函數是個數學函數,專門用來計算粒子在某位置或處於某種運動狀態的機率,測量的動作造成了波函數塌縮,原本的量子態機率地塌縮成一個測量所允許的量子態。”  ~wiki


雙縫實驗





量子延遲:


惠勒延遲實驗:




https://www.bilibili.com/video/av25010229/

延遲實驗中量子改變過去:



https://www.bilibili.com/video/av11761018/

量子糾纏




 塌縮 (collapse)
1. 如果應用在人的回憶,是否有相同的現象?
2. 所謂歷史,是否有實在論 (realism),量子觀的歷史如何看待塌縮?
3. 測量是甚麼,意圖在測量中扮演的腳色如何?
4. "意圖"在回顧已發生事件中的腳色如何?
5. 逆向因果律的可能性。

參考: 念力的秘密一書第十一章 "為昨日禱告"

參考文獻:
1. Max Tegmark. 2003. Parallel universes. Scientific American. May, 40-51.

2021年10月3日 星期日

week 2. possible world theory

中文計劃書資料: 可能世界理論
1. 可能主義實在論 (possiblist realism)
2. 真實主義再現論 (actualist representationism)

1. The universe of possible worlds is constantly expanding and diversifying
thanks to the incessant world-constructing activity of human minds and
hands. Literary fiction is probably the most active experimental

laboratory of the world-constructing enterprise. p. 69, SE


2. 
As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds,

“Our actual world is surrounded by an infinity of other possible worlds.” p. 70, SE

3. Make-believe theory, make-believe play

4. 
Although rarely discussed in design beyond the construction of
brand worlds and corporate future technology videos, there is a rich
body of theoretical work in other fields dealing with the idea of fictional
worlds. Probably the most abstract discussion is in philosophy where
differences between the many shades of real, fictional, possible, actual,
unreal, and imaginary are teased out. In social and political science the
focus is on modeling reality; in literary theory it is on the semantics of
the real and nonreal; in fine art, make-believe theory and fiction; in
game design, literal world creation; and even in science there are many
rich strands of discourse around fictionalism, useful fictions, model
organisms, and multiverses. For us, the key distinction is between
actual and fictional. Actual is part of the world we occupy whereas
fictional is not. p. 70, SE

5.
Speculating is based on imagination, the ability to literally (如實地) imagine

other worlds and alternatives.

6.
Possible worlds is a philosophical concept developed in the
latter twentieth century by the analytical school, including
philosophers Saul Kripke and David Lewis [34, 48] and
was later adopted by literary theorists [cf. 38, 22, 45].
Philosophically, possible worlds is an approach to the
problem of counterfactual statements in modal logic. For
example, Kripke asks what is the truth condition of the
statement that Sherlock Holmes “does not exist, but in other
states of affairs he would have existed” [31]; or this
counterfactual statement by Ryan [48], “if a couple hundred
more Florida voters had voted for Gore in 2000, the Iraq
war would not have happened.” In modal logic, the
question is how is each of these counterfactual statements
interpreted to be true or false. The philosopher David Lewis
who bridged analytical philosophy to literary theory [32]
offered the position that propositions like counterfactual
statements can be seen to be either true or false dependent
on in which worlds the statement is true and which worlds

the statement is false [34]. p. 100, MS



7.
A counterfactual is a virtual or
tangible artifact or system in design and HCI rather than
statement or text. Hence we refer to it as a counterfactual
artifact. The notion of an actual counterfactual is a
departure from Lewis’ criterion that possible worlds have
no spatial or temporal connections to the actual world—
they are remote. Yet, here we view this departure more
advantageously than negatively. p. 101, MS

8. There is a productive and creative space at the boundary

between the actual and possible worlds, or the real and the
fictional. There are many examples from fiction in literary
texts, theatre or film where authors intentionally blur the
distinction between actual and possible worlds for its
creative possibilities. p. 101, MS

9. 
In these cases, interactivity is the
counterfactual action that crosses the divide: fictional
characters are not supposed to interact with actual people or
in the actual world. In material speculation, it is making the
counterfactual into an actual artifact that crosses the divide
between the actual and possible worlds since, as we
discussed earlier (see Possible worlds theory),
counterfactuals are not supposed to exist in the same time
or place as the actual world. p. 101, MS

10.
In material speculation we can see the counterfactual
artifact as embodied propositions similar to propositions in
counterfactual statements in analytical philosophy. It is
helpful to think of the counterfactual artifacts as being
if…then statements as we discussed earlier (see Possible
worlds theory). In this sense, the counterfactual artifacts
trigger possible world reasoning that extends beyond them.
In other words, the possible world or fictional account is
not embodied fully in the counterfactual artifact rather it is
generated by interactors in the encounter or experience of
the counterfactual artifact. It is not a limitation that the
counterfactual artifact is of our actual world, rather it is this
very actuality that provokes or catalyzes speculation by
being at the boundary of the actual and the possible. p. 101, MS


EX (for students in possible world)
每個同學選讀愛因斯坦的夢一書的其中一個夢。
描述時間在此可能世界中的運作方式。
以可能主義者的實在論 (posssiblist realism) 的觀點,何謂可能主義者? 此者的觀點和立場為何? 其"實在"指的是甚麼?
以真實主義者的再現論(actualist representationism)的觀點,何謂真實主義者? 此者的觀點和立場為何? 其"再現"指的是甚麼?

EX2: (讀書摘句)
神經喚術士,天橋上魔術師,每本書摘錄至少五句最喜歡的句子(或段落)
deadline : 2021/10/18


參考書目:
1. (SE) Speculative Everything
Dunne & Raby, 2013
2.

2021年9月25日 星期六

week 1. introduction (Possible World Theory)

參考書單:

Part I. Possible Worlds & Speculation

愛因斯坦的夢  艾倫.萊特曼 ( Alan Lightman)

Part II. Entangled HCI

神經喚術士  威廉‧吉布森
天橋上的魔術師 吳明益

Part III. Speculative Design

推測設計 安東尼.鄧恩菲歐娜.拉比  



Possible World Theory (可能世界理論) (see my proposal MOST2018 on google cloud)
1. 哲學 (模態邏輯)
2. 物理 (多重宇宙)
3. 敘事 (科幻小說)

薛丁格的貓









Project I. Soundscape Fiction (11/8) 30%
Project II. Neuromancer Entanglement (12/20)30%
Project III. Speculative Design (1/10) 40%

指定閱讀: 
1. 神經喚術士第一,二章
2. 天橋上的魔術師 (書本或影片均可)

EX1: 物件故事 (deadline 10/11)
1. 完成五件物件的故事
2. 其中兩件為指定物件 (杯子,書櫃(書架)款式不拘,另外三件自由選擇
3. 為每個物件拍攝一張照片,包含 [物件名稱] 、[物件動作]、[物件聲音],以及,寫作100字以上物件故事,題材不拘
4. 以 google doc 或  google slide 格式,上傳到指定的雲端資料夾

2020年6月9日 星期二

week 14. Entanglement in HCI

Students present project proposals.


1. Entanglement HCI The Next Wave? (2019 TOCHI)

纏結理論: "...what Orlikowski [2010] called entanglement theories which, despite their
heterogeneity, have in common that they acknowledge the intimate inter-dependencies within
socio-material (and consequently, socio-technical) arrangements and that consequently any
attempt to study humans or technology in separation is necessarily flawed."

人與物從一開始就本體上不可分割: "To this end, these
theories all make a radical proposition: humans and things are ‘ontologically inseparable from
the start’ [Introna 2014]."

超越現代性中的社會/自然, 文化/物質二元論: "...a socio-material world that
moves beyond the socio-natural and cultural-material dualisms that have characterised modernity."

HCI 傳統: 主動的人類心智,控制被動的物質世界

海德格的親在,克服心身二元論,..."體現"(embodiment)成為第三派典的中心: "Heidegger’s
phenomenology sought to overcome this mind-body dualism by moving to a notion of ‘Dasein’
that required an embodied mind to be present in the world [Heidegger 1967]. This embodiment
became central to third wave HCI [Dourish 2001], ..."

纏結理論更進一步追問能動性的所在之處,追問工具對人所做的積極貢獻:  "Entanglement theories take this line of thought one step further by questioning the locus of agency, asking which active contributions tools make to
what humans do."

事物作為社會行動者,知識並非來自客觀實在,亦非來自語言和社會領域,而是共創於物質性論述的產製: "...entanglement theories seek to reframe the problem by making things social actors, i.e., knowledge neither stems from an objective, inanimate reality, nor is entirely fabricated in the social realm or language, but describes a reality that is co-constituted in materially discursive productions."

人與機器的親密纏結,形塑了我們在世界的樣貌: "All of these different relationships, however, point to the intimate entanglement between humans and machines and that there is no human experience that is not
mediated through some kind of technology and this shapes who we are in the world."

OOO, 物的在世經驗: "Bogost [2012] and Hayles [2014] take this decentreing literally and seek to explore how objects perceive the world. OOO seeks to emphasise the difference between the human-centric notion of knowing about an object and the object-centric notion of being an object. Through what Hayles [2014] calls Object-Oriented Inquiry, we are invited to speculate about the phenomenological experiences of objects being in the world."

Interview with Things, Botanic Printers

作者只在OOO所展示的方法論上有共鳴,但本體論上非常懷疑: "So, while I will draw methodologically on the modes of speculation that OOO puts forward, I am more sceptical about its ontological position."

能動實在論,基於波爾的哲學,一種操演性的後人類本體論: "In ‘Meeting the Universe Halfway’ Barad [2007], a theoretical physicist and feminist theorist, develops Agential Realism as a performative and posthumanist ontology on the back of Niels Bohr’s philosophy-physics"

操演性:被產製為論述現象之前,事物並不存在: "and turns to performativity, i.e., the idea that nothing exists before it is produced as a discursive phenomenon."

OOO事物有獨立的存在,能動實在論(AR)只在論述實踐中事物才存在: "As such, Barad argues the exact opposite to OOO, where things exist independent of their relations, while in Agential Realism things are only coming into existence through discursive practices."

ENTANGLEMENT HCI: 人與工具互相定義,共同進化: "Humans and their tools mutually define themselves and co-evolve over time."

我們不是設計電腦或互動,而是制定現象的配置: "First, we are not designing computers,
nor can we design interactions. What we seem to be doing is creating configurations that
enact certain phenomena."

配置:人與非人行動者內在互動的混合網絡: "Configurations are hybrid networks
in which human and non-human actors intra-act."

人 social construct並沒有那麼偉大
"Naive realism falls short in very much the same ways: the material world is rendered the only reality that matters—and it is entirely passive and detached from the human activities that are used to inquire into the qualities of the real world. Within a relational and performative ontology, the dichotomy between social construction and independent reality is resolved: non-human and human actors enact (construct) reality, i.e., nothing is social (or everything) and nothing is independent."

衍射,diffraction: "Barad [2007] argues for diffraction as a knowledge production method that is much more attuned to performativity, as it attends to the differences, relationalities and the uncertainties in the differential becoming of things."

倫理-本體-認識一體:"So, every intra-action in assemblages of human and non-human actors not only draws ontological boundaries and determines ways of knowing, it also is an ethical encounter."

透過連續的邊界創造與親密的纏結,發現人與事物間的移動的本體本質: "The continuous boundary making and intimate entanglement in intra-action further shifts our attention from impact to the shifting ontological nature of humans and things."

"I want to argue to abandon user-centred design. Not because humans do not matter, quite to the contrary: to shape who we want to be in this world, we should be designing meaningful relations, not user experiences. Meaningful Design encompasses the political mattering of things through which we make sense of us in the world, going beyond what we experience, but who we want to be. This kind
of Dasein (being-in-the-world) could be interpreted as an ethical take on Heidegger’s philosophy..."

"I argue we need to evolve our PD practices and think of how we can create spaces and processes
that enable humans and non-humans to come together in the creative, political, controversial Participatory Speculation and mattering of future socio-technical configurations."


處境共同推測: situated experiential co-speculation

"I am suggesting to move from optimising user experience to designing meaningful relations that are enacted as part of our ongoing re-configuring the world."

2.

IoT Data in the Home: Observing Entanglements and Drawing New Encounters  (2020 CHI)


"...entanglements between home dwellers and their home data."

3. 

Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies

Real-Fictional Entanglements

"Rather than viewing science fiction as an external force that influences technological research and development, through design we highlight how the real and fictional are integrally connected and entangled. "

"By engaging in real-fictional entanglements, design fiction can be used generate design ideas that explore and reflect on futures which might otherwise go unnoticed. "

Final project requirement:
 Neuromancer X Everyday Entanglement

Demo & Exhibition
1. posters (any size)
2. Design fiction props (artifacts, newspapers, DMs, ..., any other kinds of format)
3. 10 mins presentation (using PPT or report in ACM format)

Report, photos (or trailers) :
2. ACM SIGCHI Extend Abstract (EA) format 6~10 pages
3. includes: Introduction, Background, Design research gaps, The Design, the deployment in contexts (real or fictional, simulated), Probing and Data collecting, Findings and Implications, Discussion, and Conclusion
4. photos include: mood boards, concept sketches, final props and visuals, speculative scenarios in Everyday contexts (home, street, office, city, ...)

Due date: 6/24, 2020
upload to google drive