2014年5月27日 星期二

week 14. research fiction

reading:

Research through design fiction: narrative in real and imaginary abstracts



Practice:
  Write your own "research through design" fiction according to Blythe's proposal.

Final Project Discussion: (Next week, June 4, 2014)
1. Propose your final project (transmedia project) according to the "Near Future Design" process"  (http://www.artisopensource.net/2013/10/28/near-future-design-the-perception-of-a-new-possible-and-a-new-role-for-design/)
2. "Ghost in the Shell" or "Old man's war" scenarios are mostly welcome; also you can use any other scenario settings.
3. Your slide should include: Story setup, and Problem-space framing.
4.  Your final reports should include: (each group, complete version: June 18, 2014)

  • Define topic areas of interest
    • the output of this stage is a visual representation of the research domain, along with its extended documentation;
  • The Future World Map
    • the output of this stage is a visual map, a report and an extensive knowledge base, which can assume different forms, depending on the context and circumstances;
  • The Story Setup
    • its output is under the form of a narrative, expressed in visual and textual terms;
  • The Concept(s)
  • The Story Functions
    • the output of this stage consists of the list of kernel events for each story, as well as a diagrammatic representation of their relations and of the relations running among the different (and alternative) storylines that are being developed;
  • The Event Maps
    • the output of this stage is constituted by the Event Maps diagrams and by their documentation sets;
  • The Story Maps
    • the output of this stage is constituted by the sketches and by their documentation;
  • The Design Fictions
    • Simulacra
      • the objective of this phase is to create a simulacrum, a credible, possibly functional, “prototype from the near future” (a pre-totype), through product design and communication design, working across different media;
    • Transmedia Narratives
      • the output of the Design Fiction phase, thus, is constituted by a set of Transmedia Narratives implementing the simulacrum for the story

2014年5月20日 星期二

week 13. transmedia & near future design

http://www.artisopensource.net/2013/10/28/near-future-design-the-perception-of-a-new-possible-and-a-new-role-for-design/



"This is what we have defined as Near Future Design.
A performative dimension in which the observation of the state of the arts and technologies meets anthropological and ethnographical observation."
"
  • The Design Fictions
    • Simulacra
    • Transmedia Narratives "
    • the output of the Design Fiction phase, thus, is constituted by a set of Transmedia Narratives implementing the simulacrum for the story;
    • the Transmedia Narrative is a multi-modal storytelling technique which is able to move and combine the effects of multiple media, from physical objects, to websites, urban interventions and more."

"If, as suggested by Baudrillard, we were to simulate as closely as possible a fake holdup, we just would not be able to do it, because the people and, in general, the “machine”, the process through which people constantly interpret the reality they have around themwould not be able to distinguish the signals of what is real and fake/simulated."

Transmedia Narratives

a transmedia story represents the integration of entertainment experiences across a range of different media platforms
Henry Jenkins, 2007